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Game Management

The Games section lets you create and manage game configurations. A configuration is a per-operator instance of a game (Dice, Plinko, Slots, or Crash) with its own:

  • Basic info — name, slug, description
  • Game parameters — bet limits, RTP / house edge, and game-specific mechanics
  • Layout — the on-screen arrangement of game elements
  • Visual design — backgrounds, symbols, logo, fonts, colors, sounds (Dice has its own AI / manual design step)

Open Games in the sidebar. At the top, pick an operator from the Select Operator dropdown to see that operator’s configurations.

ColumnDescription
Game NameDisplay name of the configuration
OperatorWhich operator owns this configuration
SlugGame slug used in the launch API
TypeGame type: Slots, Dice, Plinko, Crash
StatusDraft, Active, or Archived
VersionConfiguration version (vN)
CreatedCreation date

Use the status tabs (All / Draft / Active / Archived) to filter.

ActionDescription
EditOpen the game editor wizard
PreviewLaunch a demo preview in an iframe (see Game Preview)
Version historyView previous versions and roll back
Global / Private toggle(Platform admin only) make a game available to all operators or just the owner

The header Create Game button starts a new configuration.


Create Game opens a multi-step wizard. The steps adapt to the game type. The footer always has Back, Save Draft, and Next (or Publish Game / Update Game on the last step).

  1. Operator — choose which operator owns this configuration. (Skipped when editing.)

  2. Basic InfoGame Name, URL Slug (auto-generated from the name), and an optional Description.

  3. Configuration — first pick the Game Type (Slots / Dice / Plinko / Crash). After creation the type is locked (shown as a read-only badge) because changing it would invalidate the saved design and history. Then set the game-specific parameters — see Game Parameters.

  4. Layout — choose how game elements are arranged on screen. Crash auto-selects its fixed Aviator-style layout (bets left, game center, chat right).

  5. Visual Editor (Slots, Plinko, Crash) — upload assets and tune colors with a live preview. Dice replaces this with a dedicated Design step (AI Design Studio + manual token editor).

  6. Preview & Publish — review everything, then Publish Game (or Update Game when editing).


Dice is configured around a single RTP value (the roll range and bet-window limits are derived from it — see the Dice game page).

SettingDescriptionDefault
Game ModeClassic (single target, over/under) or Range (two handles, inside/outside)Range
RTPReturn-to-player, slider 80%–99%96%
Bet LimitsMin / Max betConfigurable

The configurator shows the Theoretical RTP, the derived House Edge, and a Derived limits panel (max/min multiplier, widest player bet, chance range) computed from maxWindow = floor(RTP × 10000) − 100. The backend re-validates this exact formula on every bet.

Plinko currently uses the platform default configuration — there are no editable parameters in the configurator. (Rows and risk levels are chosen by the player in-game; see the Plinko game page.)

You can start from a preset (Preset Selector) and then adjust manually:

SettingDescription
Grid SizeReels (3–7) and Rows (1–5)
PaylinesActive paylines (1–50)
Bet LimitsMin / Max bet
Free SpinsEnable + Trigger Count (2–5), Spins Awarded, Multiplier, optional retrigger + Max Retriggers
Cascade WinsEnable + Start / Increment / Max multiplier, Reset on no win
Bonus GameEnable + type (Pick Game / Wheel), Trigger Count, prize values + weights
SymbolsPer-symbol editor (high1–3, low1–3, wild, scatter): payouts and weights

An RTP Calculator continuously shows the theoretical RTP from your symbol weights, paylines, and features.

SettingDescriptionDefault
House EdgeSlider 1%–10% (RTP = 100% − house edge)3%
Bet LimitsMin / Max betConfigurable

The Visual Editor step has a tabbed asset panel on the left and a live preview on the right. Drag an image onto the preview to set it.

TabWhat you set
BackgroundGame background (1920×1080 recommended)
Symbolshigh1–3, low1–3, wild, scatter
Buttonsspin, bet up, bet down, autoplay, menu
LogoGame logo (PNG with transparency)
FontsBuilt-in, uploaded, or Google fonts
TabWhat you set
BackgroundGame background
Game ObjectRocket / plane sprite (PNG with transparency)
ColorsColor scheme (Primary / Secondary / Accent / Background / Text), Multiplier Display (font size + glow color), Chat Panel (background / text / border)
SoundsTakeoff, crash, cashout, background music
LogoGame logo
FontsBuilt-in, uploaded, or Google fonts

Uploaded assets are stored per operator and served to players from the Beexar CDN (cdn.beexar.com).


Each publish creates a new version. From the games list you can open Version history to review previous versions and roll back to one. The editor shows a “Version N → N+1” indicator when you edit a published configuration.


TypeVisibilitySet by
GlobalAvailable to all operatorsPlatform admin
Operator-specificOnly the owning operatorOrganization admin

Global games appear for every operator; operator-specific games only for their owner.


Operators can retrieve their available games via the public Gateway endpoint (no auth):

GET {GATEWAY_URL}/api/v1/operator/games?operator={slug}

The response lists each game with title, identifier (slug), category (dice/plinko/slots/crash), payout (RTP %), volatility_rating, currencies, thumbnail, and demo_available.